The five years I spent at Ball State University College of Architecture will always be my fondest memories. The studio environment at the school was highly creative and was a great training ground for young designers. The first 2 years of school were intended to weed out the weakest designers. Projects were often given that required 24-48 hours or actual work with only 24 or 48 hours before they were due. It was not uncommon for architecture majors to go 48 hours without sleep or only a few hours of shut eye curled up under their studio desk. The professors challenged us to think outside the box and look for creative solutions to problems. Though I am no longer practicing architecture, this training has helped me in almost every project I have been involved in. Architecture will always be close to my heart and many of my animations and graphics represent this.
One of my favorite projects was a senior project to design a skyscraper in downtown Chicago at a site just off Michigan Ave. ner the Hancock Building. Taking from the name “The Windy City” my unique design had a large windmill on the top of the structure called a darrieus rotor. My specs for this rotor would have produced enough electricity to power all of the elevators and main interior lighting.
In 1995 I developed and co-authored a multimedia CD-ROM title about ancient architecture with one of my college professors. The title was unique in that it was the first product ever created which allowed the user to walk through ancient structures recreated with 3D animation. The title was one of PC Magazines Top 100 CD-Roms in 1995 and was featured in Disney’s Epcot Center Inovations Exhibit.
Exploring Ancient Architecture offered not only a photo history of Ancient Architecture but the ability to interactively walk through the structures thanks to 3D rendering. I did all of the renderings on 286 and 386 computers with release 1 of 3D Studio. I authored the title in Visual Basic.
In 1997 while working for CrossTV, I was tasked with recreating the temple on the mount, King Solomon’s Temple. A lot of research went into this project and the final animation was awe inspiring.
As I travel around the world, I always carry a sketch book with me. Below are some of my sketches from these trips.
My thesis project my final year in architecture school was an interesting one. I had just gotten back from my internship where I had worked for RTKL Associates in Fort Lauderdale, Florida. While there I had taken up the hobby of SCUBA diving and had really gotten into it. When I returned to Ball State in Muncie, Indiana I brought that desire to be underwater with me. To my surprise working I actually found that Muncie, Indiana had a dive shop a large SCUBA diving club. (They took long trips of course but also did some diving in the local rock quarries.)
My thesis was the design of an underwater hotel. The design called for a ring of epoxy impregnated concrete structures which were designed in modules that would be assembled together then floated into place and sunk. This design would later surface years later as the setting for “Man in the Sea” my second CD-ROM title which I authored.
In 1994 I got to continue my study of undersea habitats with the production of the CD-ROM title “Man in the Sea”. I teamed up with aquanaunts and dive experts Ian Koblick and Neil Money who had designed and lived in an undersea habitat that would later become “Jules Undersea Lodge”, the only functioning undersea hotel. With their introduction I was able to meet and interview some of the pioners in undersea exploration and living. The real excitement was meeting and interviewing Scott Carpenter, one of the original Mercury astronauts who later served as an aquanaut with the nave in Sealab I.
The main interface for the CD-ROM title was my undersea hotel design which I was able to render out with 3D Studio Release 2. The CD-ROM title covered most of the historical undersea habitats and early submarines including 3D walkthoughs. There was an interactive time line and 4 searchable digital books.